First, if you haven’t seen it already, you may want to read Tony’s accounting of Microsoft’s, Sony’s, and Nintendo’s E3 presentations. Highly enjoyable and interesting. Basically, one trend at E3 this year was motion gaming. Microsoft unveiled their “Natal” camera. Sony released details about a magic wand device that works like a WiiMote. And Nintendo discussed their “Wii Motion Plus,” another peripheral that gives greater feedback about the positioning of the WiiMote.
The real question: to what end will these devices change gaming? Is motion gaming the future of the video game industry? Is it a passing trend? Does it represent a schism between hardcore and casual gamers down which the industry will split in two? What’s most interesting is that all 3 companies released similar products, yet each product could have a very different impact.
1. Project Natal, the motion sensing camera from Microsoft. Rather than hold a WiiMote, this camera can sense your body’s movement. So, if you want to kick a ball, you can just kick your foot. The camera can detect the motion and translate it into the game. This is a great concept, but seems to offer only slight benefits over the WiiMote. It cannot read subtle movements, like the rotating of an object, that would allow for more simulation in games. Most likely, we’ll see it incorporated into mainstream mini-game collections and used more creatively in small developer projects meant to be downloaded.
The main barrier to Natal’s success has to do with frustration. If the experience is not as accurate as promised, expected, or required, then the games are likely to be hugely irritating. Imagine trying to kick a ball so that it flies a long distance only to find your kick translated too late and the ball passing right by your foot. You have expended your own energy in kicking, for no result. If the option exists to simply press a button instead, it seems likely that many gamers will take this route. At least most Wii games can be played on the couch.
2. Sony’s magic wand, like a WiiMote, but with great accuracy in capturing movement. This has the potential to be good for Sony, as their powerful system might be able to turn out games that incorporate motion controls and have great graphics. But is it too late to get a boost from the gimmick? Part of the Wii’s success is its price; the PS3 does not have that advantage. Also, if the wand is to fit with hardcore games, then it must be tied with a traditional controller. Because the wand is separate, however, it seems unlikely to fit well with the current control scheme. Most games, I predict, will use either a traditional controller, the wand, or either, but seldom both. And if the wand is offered only as an add-on to an already expensive system, it may not catch on at all.
3. Nintendo’s Wii Motion Plus, the advanced version of the WiiMote. I’ve already written about the Wii’s over-dependence on peripherals. Unfortunately, the Wii Motion Plus seems like just another add-on, forcing consumers into hardware, rather than software, purchases. Additionally, games for the Wii has been notoriously weak and those that use motion controls have failed to live up to the hype. The best game I’ve played for the Wii? World of Goo, a $15 download that uses no motion controls at all.
Wii Motion Plus, if it is going to succeed, needs to be built into all new controllers, available packaged as part of Wii systems, sold at a low price ($15-$20), and work with a great lineup of software. If it can do that, then it may succeed. If not, or if Nintendo releases yet another peripheral (Wii Motion Double Plus) a year from now, then it will be another disappointment for the Wii. Why not a motion sensor for the DS that fits in the GBA game slot? Because Nintendo has gotten rid of that slot on the DSi, recognizing, perhaps, that motion controls, and other add-on peripherals, don’t automatically lead to good software.
We’ll see what comes of these devices in the next few months. What will be most interesting to see is if Nintendo’s sales lead continues even with Sony and Microsoft offering devices that compete more directly. If that’s the case, then it seems clear that there is a schism in the gaming world and that Nintendo’s dominance has more to do with price and accessibility than waggling controls. If not, and Sony and Microsoft get hooked on motion gaming, then god help the hardcore gamer; their time may be done.