Wii Fit: Week 1
Tuesday, May 27th, 2008I’ve been thinking about how to classify Wii Fit and its accompanying Wii Balance Board. The Balance Board was easier than the software. Simply, it’s a device, just like a game controller. It sends signals to the system; the system’s software translates those signals into the game. It’s not a fitness tool per se. The software is more difficult. It’s a game, in that you play it on a game system. I can’t put it in my DVD player, nor run it on my computer. And it’s got games as part of the package: soccer heading, ski slalom and jump, et cetera. But when reviewing my use of Wii Fit and motivation for continuing to use it, Wii Fit goes beyond game. In the end, I’ve classified the whole package as a tool.
I’ve had Wii Fit for one week now and have used it each of those seven days. When Lauren and I unpacked it and started playing last Wednesday, we loved the balance games. They were easy to play and we saw immediate improvement in our scores. The games were also quick. It was easy to do half a dozen ski jump runs before grudgingly handing over control of the Balance Board to the other. We enjoyed the aerobics activities as well, which seem to fall in line with the games: hula hoop spin, step dancing, and more – they’re almost as fun as the games. We explored the strength and yoga activities as well, but spent most of our time playing the games.
As the days have progressed, I have used Wii Fit only slightly less than that first day. In fact, my usage has been steady at around 30 minutes per day. But for both Lauren and I, the games now serve only as a break from the strength and yoga exercises. For the most part, we turn on Wii Fit to get physically activity. And that’s why I call it a tool.
For the past few days, I’ve been almost exclusively doing the strength and yoga activities. I don’t have a routine yet, but instead dart around to different activities. I like the push ups and the plank. I also appreciate the low impact leg exercises. Leg strength training I had been doing at the Y was causing strain on my knees, so it’s nice to have some different exercises to do.
Wii Fit is a tool not just because I use it to enhance my exercise routine; it’s also a tool because the competition aspects can be easily based around personal achievement. I don’t have to try to beat Lauren on certain strength or yoga activities. If I know I will never beat her, I can still try to beat my own previous records. And because it is not easy to switch back and forth between users on the same activity (i.e. Lauren and I can’t go head to head in ski jump), it keeps the focus on the fitness aspects of the software. What kind of game would do that?
If you bought Wii Fit to have it as a fun game, I hope some different software will come out soon that takes full advantage of the Balance Board and offers you a more game-like package. Wii Fit serves me best as something that makes me want to exercise, whether that be with Wii Fit, or going to the Y. I’m doing that shortly here and am excited to see how Wii Fit will work with my normally scheduled exercises. Judging by the fact that my muscles have been mildly sore for the last seven days, I think it has already earned a place in my heart, and hopefully will do it some good the more I use it.